The Flight Action game: Magic Carpet 2: The Netherworlds Review with Cheats, Codes and Magic Carpet 2: The Netherworlds walthroughs.
Magic Carpet 2: The Netherworlds Overview
The apprentice's master, who died after unleashing his deadly spell, was being spied upon by the Netherworld's ruler, Vissiluth, who is now intent on conquering the world of the living. It's once again up to this apprentice to stop him, by battling the dark minion in 25 mission-driven levels, set in day, night or in caverns. There are 15 new spells to learn and power up, and 20 new creatures to defeat as well as 7 of Vissiluth's higher servants such as the deadly seven-headed Hydra.
Magic Carpet 2: The Netherworlds Details
| Published by | Electronic Arts |
| Developed by | Bullfrog Productions |
| Genre | Flight Action |
| Number of Players | 1 |
| Release Date | US: March 30, 1998 Japan: September 8, 1996 Europe: March 30, 1998 |
| ESRB Content Descriptors | Animated Violence |
| Recommended Requirements | Pentium 90 with 8Mb RAM MSDOS 6.22 |
This page is not a Magic Carpet 2: The Netherworlds study guide or Magic Carpet 2: The Netherworlds review to assist you in making it through the levels and mysteries of the Magic Carpet 2: The Netherworlds game. Rather this game overview is designed to assit you in making the decision of purchasing the Flight Action game.
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