The Flight Simulation game: Airport 2002 (for Flight Simulator) Review with Cheats, Codes and Airport 2002 (for Flight Simulator) walthroughs.
Airport 2002 (for Flight Simulator) Overview
After three successful editions of its Airport 2000 scenery for virtual pilots, Wilco Publishing is expanding its franchise with Airport 2002 Volume 1 - its first add-on for Microsoft Flight Simulator 2002. This title features seven all-new 3D airport models powered by exclusive new Wilco technology called FS NAT (New Animation Technology) that is capable of delivering more complex animations, more static and dynamic objects, more sounds, and higher resolution than any other add-on today without severe impact on PC performance.
Airport 2002 (for Flight Simulator) Details
| Published by | Wilco Publishing |
| Developed by | Wilco Publishing |
| Genre | Flight Simulation |
| Release Date | US: October 22, 2002 |
| Minimum Requirements | 1.4 GHz Pentium 256 MB RAM 64 MB 3D graphics accelerator card |
This page is not a Airport 2002 (for Flight Simulator) study guide or Airport 2002 (for Flight Simulator) review to assist you in making it through the levels and mysteries of the Airport 2002 (for Flight Simulator) game. Rather this game overview is designed to assit you in making the decision of purchasing the Flight Simulation game.
Using various Airport 2002 (for Flight Simulator) codes that are unlocked while playing Airport 2002 (for Flight Simulator), and others that you can enter before play, is clearly the definition between codes and Airport 2002 (for Flight Simulator) cheats.
Many players have found the use of Airport 2002 (for Flight Simulator) walkthroughs helpful when they get stuck playing this game, and the Airport 2002 (for Flight Simulator) guide that you can obtain here is one of the best designed - to get you from start to finish in the least amount of time. Airport 2002 (for Flight Simulator) strategy guides are developed to take you through the game without spoiling the plot and storyline, giving you advice or hints when needed - as well as making available maps and shortcuts to access all the in-game items.
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